Posted on 26/06/2016

Jesper Ranum 0 comments

Sound Generators: An overview

The basic sound providers in electronic instruments A key component of electronic music systems is the electronic oscillator or waveform generator, capable of producing everything from basic synth waveforms to complex, evolving electronic waveforms within the full audible (and inaudible) spectrum. Sound generators come in a variety of shapes, from very basic to highly complex. Typical controls Most sound generators [...]

Posted on 26/06/2016

Jesper Ranum 0 comments

Lost in the options

Too much of a good thing? Many electronic musicians and producers have gathered large collections of instruments, plug-ins and devices in order to be as flexible as possible. But in many cases this flexibility can slow down your creativity, as you are struggling to choose which option to use for the current task. Jack of all […]

Posted on 19/06/2016

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The Vocal Dilemma

The hen or the egg? Everyone making modern pop music has probably been in one of the following dilemmas: “I have this great little pop song, but how do I make an interesting musical scenario around it, without messing up the simple appeal of the song?” “I have a great instrumental track, but how do I […]

Posted on 12/06/2016

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EML Synkey Synthesizer

The EML Synkey is an analog monophonic synthesizer from Electronic Music Labs, launched in the late 1970s and branded as “the first synthesizer you could program”. The synth featured basic synth parameters, and sounded … well, alright, without being a Moog/Arp killer. But it’s big and innovative thing was the Punch Card interface, that could […]

Posted on 10/06/2016

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Crowdsourced Creations

Democratic Music? Is it possible to make viable music with contributions from a range of unconnected people? Let’s say we agree on a tempo and key or chord progression, and then throw stuff in a common pool. And mix it up and arrange it algorithmically to see if there is a common spirit hidden in there. […]

Posted on 10/06/2016

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Spatial Dimensions in Music

In the beginning of recorded history, it was an accomplishment in itself just to be able to record something and play it back. The recordings were monophonic – with sound coming from a single sound source. As technical development progressed, experiments were carried out with more sound sources (speakers) in order to create a more […]

Posted on 05/06/2016

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“Robocon” Generative algorithmic interpretation

“Robocon”: Generative, autonomous 90 minute music piece. In 1974-75 the German electronic music group “Tangerine Dream” released the albums “Phaedra” and “Rubycon” which used the synthesizers and sequencing in an innovative way. Along with the Kraftwerk albums from the same period, they were highly innovative and paved the way for current ambient and trance music. […]

Posted on 26/05/2016

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The A.I. Radio Station

When machines take over “Play me some music, Hal…” Progress in Artificial Intelligence and music research is advancing rapidly. So within a foreseeable future we will hear music that is entirely generated and performed by computers. An automatic radio station like the one I have mocked up in this post, will become a reality. [gdlr_quote align=”center” […]

Posted on 25/05/2016

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Forced limitations

How far can you go with one sound, if you use all available treatments to it? I’d dare to say about all the way to a finished piece of music. A single basic sound source can be treated to perform almost any musical role. This was actually also the basic philosophy behind the first analog […]