Posted on 18/05/2016

Jesper Ranum 0 comments

Mix De-compositions

Sometimes you need to do further work on a piece, but you only have a full stereo mix. This can be the case for remixes or mixtapes, and for creative re-use of your own past creations. [gdlr_quote align=”center” ]A full stereo mix, although seemingly limited, is a valuable source of musical material, if you take the time to de-compose […]

Posted on 17/05/2016

Jesper Ranum 0 comments

Shuffled Playback

In line with the many other randomized and algorithmic experiments, I have looked into the consequences and pitfalls with shuffled playback of pieces. It is appealing, that the user will get a new and surprising experience every time they turn to your platform. But it also puts high demands on consistency and quality, since ANY […]

Posted on 17/05/2016

Jesper Ranum 0 comments

Oblique Strategies – Extended

I have always been a big fan of Brian Eno‘s “Oblique Strategies” concept. The thought of letting chance influence on your work is very appealing, since it prevents you from being stuck in comfort zones and “business as usual”. The random concept was already put to use early on, e.g. on chord selections, and arrangement decisions. The […]

Posted on 14/05/2016

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Coincidental remixing

The Fluxic way of remixing stuff is somewhat deviant from general practices. By isolating the various elements of a track, and then preparing and looping that information algorithmically you will get a coincidental sequence of the elements that will produce results, ranging from the brillant to the useless. Depending on the raw material, this method […]

Posted on 08/05/2016

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Limiting your sound set

The term “dogmatic sound use” covers situations, where you only have one – or very few – basic sounds at your disposal. Such a limited basic sound set can be stretched and tweaked to get maximum mileage out of every sound. Some examples of what you can do to achieve this play the sound at a higher […]