Posted on 11/05/2017

Jesper Ranum 0 comments

Fluxic: “AutoHouse”

“How many computer decisions can you apply to a piece of music and still get meaningful music out”? I have asked myself this question many times and conducted numerous experiments on the subject. And this track is one such experiment. Extracting the DNA Choosing House music as an example I skimmed the BeatPort “Deep House” […]

Posted on 05/06/2016

Jesper Ranum 0 comments

“Robocon” Generative algorithmic interpretation

“Robocon”: Generative, autonomous 90 minute music piece. In 1974-75 the German electronic music group “Tangerine Dream” released the albums “Phaedra” and “Rubycon” which used the synthesizers and sequencing in an innovative way. Along with the Kraftwerk albums from the same period, they were highly innovative and paved the way for current ambient and trance music. […]

Posted on 26/05/2016

Jesper Ranum 0 comments

The A.I. Radio Station

When machines take over “Play me some music, Hal…” Progress in Artificial Intelligence and music research is advancing rapidly. So within a foreseeable future we will hear music that is entirely generated and performed by computers. An automatic radio station like the one I have mocked up in this post, will become a reality. [gdlr_quote align=”center” […]

Posted on 17/05/2016

Jesper Ranum 0 comments

Oblique Strategies – Extended

I have always been a big fan of Brian Eno‘s “Oblique Strategies” concept. The thought of letting chance influence on your work is very appealing, since it prevents you from being stuck in comfort zones and “business as usual”. The random concept was already put to use early on, e.g. on chord selections, and arrangement decisions. The […]

Posted on 14/05/2016

Jesper Ranum 0 comments

Coincidental remixing

The Fluxic way of remixing stuff is somewhat deviant from general practices. By isolating the various elements of a track, and then preparing and looping that information algorithmically you will get a coincidental sequence of the elements that will produce results, ranging from the brillant to the useless. Depending on the raw material, this method […]